bbb Mobile and Ubiquitous





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Wiki A: The Story These videos explain the topic.


Wiki B: Innovation, Invention and Prediction

These videos include an innovation, invention, or prediction based upon the trend that is shown.

Wiki C: Social Entrepreneurship

These videos are about how the trend you analyzed can be used to spark change in an area of social interest that your group agrees upon.


Background



Ubiquitous Computing


In 1998, a man named Mark Weiser created the phrase “ubiquitous computing”. When one uses the word ubiquitous, it just means “being everywhere at the same time”. But when one is talking about technology and uses the word, then it means pretty much the same thing. Everyone is constantly using technology everywhere and all the time. Ubiquitous technology is usually mobile, wireless, and networked. All of which help unite the world.

Natalie Jeremijenk's “Live Wire” aka “Dangling String” is one of the earliest ubiquitous systems. It was installed at Xerox PARC while Mark Weiser was there. Her system was able to detect traffic called calm technology. Another example is Ambient Devices’, “orb”, “dashboard”, and a “weather beacon”. These devices obtain data from a wireless network and report current news like weather and the stock market crisis. The Datafountain, created by Koert van Mensvoort, is also an example of ubiquitous computing. It is an internet enabled water fountain that is used to show money currency rates.


Mobile Computing


Mobile Computing is working with technology while moving anywhere you want. Mobile computing has come a long way from what it used to be. Some of the first mobile technology is the cell phone or the laptop. Cell phones used to be the size of a brick; now they can easily fit in your pocket. Laptops today are very sophisticated and petite, unlike those from 30 years ago. The current newest technology is the Blackberry Storm which is the talk of the mobile computing world.



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29 Years Later...

Current News


MUM 2008

A conference will be held named MUM 2008 (Mobile Ubiquitous Multimedia) in Umea, Sweden on December 3-5. The conference will be focused on Mobile and Ubiquitous Multimedia. Topics that will be discussed in the conference will be ranging from architecture, computer graphics, media management and wireless systems. A mobile and ubiquitous world means immense expansion. What mobility and ubiquity brings is people being able to check and complete any task that is being held upon. So with this being the seventh annual conference held, expect to have even more great things out in this world.



Becoming Mobile

It’s nothing new to hear that by the end of 2011, 75% of the United States workforce will become mobile. Wi-Fi technology, high-speed networks, and mobile convergence all play major roles in the expanse of becoming mobile. As of 2006, the percentage of workers who are mobile in the United States was 68%. Japan is supposed to have the highest percentage of mobile workers with 80% from 53%.




Areas of Impact


Education


Ubiquitous computing (Ubicomp) is becoming very present in the education world; it is very present in high school and college environments. Ubicomp is being used in education in areas such as e-mail, video conferencing, the use of mobile phones, and laptops. With Schools and Universities switching from physical projects and papers to Digital ones, email is the most convenient way to send data to other people. But with the development of video and audio conferencing you are able to communicate with people who could be miles away working together on group projects. And these tools are becoming more easily accessed with online tools such as Webex for video conferencing and Conferencecall for audio. Also instant messaging allows for collaboration on work and projects such as AIM. No matter what grade you are in or the complexity of the situation, from text-messaging your friend to finding out what the homework assignment was to group studying for a midterm via video conferencing, Ubiquitous computing is becoming more widely used as people begin to realize the tools available to them.



Government, Politics and Employment

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There are many advantages and for some disadvantages throughout politics and government due to mobility and ubiquity. Mobility and Ubiquity have made a huge impact on politics. Thanks to cameras and cell phones being everywhere, presidents, governors, mayors, senators, representatives and any person in any type of office are under the eye of the people. What that does, is that it makes those people watch their every action and make sure it is right. Especially those candidates running for an office. An example can be Howard Dean [1] In the 2004 Presidential Election, Howard Dean was running for president. Many say he could have been one of the front runners in the election. But then, his speech given in response to the Iowa Democratic Caucuses shattered his chance of being in a race. He went on a rant and was screaming hysterically as he was pumping up the crowd. He ended his speech with a “YEAH!” Where the ubiquity part comes in is where the speech was viewed on YouTube millions of times. Thanks to the camera and a website where any video can be uploaded. Basically the camera being there and YouTube possibly affected the 2004 Presidential Race. That is just one way the mobility and ubiquity of technology can affect politics and government.

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Another thing that I have noticed is the ubiquity of traffic light cameras. Everywhere I drive now I see a stop light camera at each of the four corners. The government is using the technology available in an attempt to stop people from taking red lights. Once a person crosses a red light, the camera can take a picture of the license plates of the car and ticket the driver.




When employment comes with mobility and ubiquity, many employers rejoice because of the technology that is available. Pre-employment checkers can now do many background checks on a job hopeful. They can also check your academic history and even your credit standings. If someone does not feel like going through all that, they can resort to work at home. Thanks to all the resources that are mobilized like computers, anyone can start their own business and be self-employed.



Mobile phones affecting business

Since the creation of mobile phones, these have become a crucial instrument not just in ordinary life but in business existence. Thanks to mobile phones productivity levels in businesses have increase largely as connectivity and communication is now easy to follow in any part of the world and in a quick, cheap and simple way.
During the development of mobile phones these have been created in the demand of business issues, adapting these instruments to the necessities of the business men.
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Mobile phones have access to email, stocks in any part of the world, video conference, document programs, GPS (for business men that travel), big amounts of data can be transferred, camera and many other applications which make the life of a business man much easier and gives them the opportunity to do more work in a smaller amount of time.



Goods:

Applications for Consumers
News, Communications and Social NetworkiningMusic, Media and Entertainment
GPS, Presence & Location Based Services
Finance and Payments
Travel and Personal Productivity



Mobiles provide a large amount of benefits to employees as these instruments offers them remote access to email and servers when needed to interact with customers in different place, time and zone. This means that for companies money, time and amount of problems and errors are saved as on this tools you can update records, place orders, check stock and remedy issues in a very reduced amount of time.

Mobile phones have made the task of many people simple and straight forward. The applications of mobile phones have been developed around the business man stereotype, constructing the appropriate tool for them. Thanks to mobile phones now people can do the office work any where they want.
Great effects on the business performance of the company using the service’s of mobile phones. In the fields where mobility is a crucial part of the business, such as in transportation, it is beneficial if the services are also mobile - allowing the employees to process information where appropriate. However, mobility also introduces challenges as the context of use is changing and the information input and output is more troublesome. This paper
In small buisness’s mobile communication also has a positive effect as it makes communication between (example: shops) easier and faster.


Mobility extends the boundaries of an organization, allowing workers to connect and collaborate over great distances and numerous time zones. With access to real-time information, costly lag time is reduced or eliminated, resulting in more immediacy in decision making.


Collaboration is critical to business success. However, when mobile employees are unable to connect, collaborate and access vital information, the speed of business is diminished. They cannot respond to customers and take appropriate action.


  • Enabling collaboration and responsiveness
  • Driving productivity and revenue growth
  • Increasing efficiency, reducing costs
  • Improving workforce motivation and satisfaction



The spread of mobile communication, most obtrusively as cell phones but increasingly in other wireless devices, is affecting people’s lives and relationships to a far extent. Mobile phones, which are fast becoming ubiquitous, affect either directly or indirectly every aspect of our personal and professional lives. They have transformed social practices and changed the way we do business, yet surprisingly little serious academic work has been done on them.

Arts, Entertainment and Leisure


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The iPod
The iPod is a product of the Apple company and has revolutionized the way people listen to their music.The iPod was first presented to the market in October 2001 and was aimed at the teenage group. The iPod is a portable media device capable of transporting data from the iPod to another device. The iPod can also be used as a video device because it supports mp3 format, but most significantly it is used to listen to music. The formats that it can support are MP3, AAC/M4A, AIFF, and WAV. There are many iPod models available depending on the desire, there is the iPod shuffle for people who don't really use the iPod much and don't need much memory, the Nano for the stylish on the go, the classic for real die hard iPod fans, and recently Apple introduced the iPod Touch which further revolutionized the mobile media industry.

ARTS

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Digital photo
frames have revolutionized the way people view their pictures and art. Some frames even support video formats. The frame was first released in 200 7 by the Eastman Kodak Company and is slowly becoming known to the public. These Digital Photo Frames use the camera's memory card in order to dis play what is needed, or the items can be digitally uploaded directly onto the frames memory and can be displayed from there on. Right now in the market mostly 7 inch frames are available but one knows that they are only going to get much bigger. How the digital frame works is that it is very similar to a computer, and resembles the CPU situated in a small hand held video game. The frame has a PSOS operating system and is developed to run with PDA's and other small devices. The frame consists of three main parts, the LCD panel, the PCB, and the outside frame. The LCD panel is a liquid crystal display which is an electro-optical amplitude modulator. Its a flat display made up of many monochrome pixels all working together. PCB is a printed circuit board used to mechanically support and electrically connect electronic components using conductive pathways, or traces made from copper sheets welded into one common substrate. It will be interesting to see how this device will further develop.


GAMING
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Portable gaming devices have come a long way since the original Nintendo Gameboy
which appeared in 1989. Many of these improvements have been made possible by the development of the lithium ion battery that provides enough power to run the new features such as; back light screens, wi-fi connectivity, faster graphics, and better scene rendering. The Play Station Portable (PSP) and Nintendo DS Lite are the two primary portable gaming devices today. The iPhone and iPod Touch are beginning to have games available on its App.Store. This is a neat feature because it allows you to access the store, browse for a game you like, purchase the game, and it will be downloaded and playable within a couple of minutes. All this without using anything but the iPod itself. The way we control the objects in the games we play is also a quickly changing feature on the newer systems. The PSP uses the "normal" controls that we have been using for years now. The Nintendo DS lite mixes buttons and a directional pad with a touch screen, and the iPod uses an accelerometer along with a touch screen.


More on Arts and Entertainment


Many people do not know that if somebody has a cell phone or laptop then they can get on the internet to do many things. Mobile computing has to do with many things affiliated with art and entertainment. Everything people do for entertainment these days have to do with mobile computing. The Apple industry has come out with the iPod and iPhone that people can play games and listen to music whenever and wherever.
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Another type of mobile computing art is Color Wars. This is an online war between people over the internet. The war is actually games that people play like scavenger wars, rapping battles, bingo, and much more. This is mobile computing because anyone can get on the computer anywhere and anytime just to play Color Wars. In the scavenger wars, people can take pictures around the world to show what they find.
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Art can be found in the game of Second Life. Second Life is a somewhat like Sims. This is where someone can create an avatar to represent you in another digital community. On Second Life, someone can create themselves as an artist and just upload pictures on their websites. So now anyone can get on the internet and make art with just their laptop or cell phone anywhere they want.

The Average Teenager:


Number Of Mobile/Portable Devices
Number of People
1
4
2
12
3
7
+3
2

The data above shows that the average teenager carries around 2 Mobile/Portabe Devices which usually consists of a Cell Phone and an MP3 Player but not always. For the people who have one device, it was usually a cell phone. The people who carry 3 were usually a Cell phone, an MP3, and a portable gaming device. And I only found two people that carried more than three, those people carried an Electronic Planner.

Cell Phones

Nokia and the University of Cambridge joined forces to develop a mobile phone integrated with Nano technology. The morph concept was recently unveiled at the museum of modern art in New York. Morph is a joint nanotechnology concept . Developers say that using Nano technology can lead to low cost manufacturing solutions. Another advantage of nanotechnology is the user friendliness of such devices, which reduces corrosion, wear, and improves longevity. Also, by using a cover of “Nanograss” structures that harvest solar power, the device's surface becomes a natural source of energy. Batteries improve and become smaller, longer lasting, and faster to charge thanks to new high energy density storage materials. Nano technology will change the way people use their phones. The project is still developing and researchers say that it will take another decade just to be organized. It will be interesting to see what other Nano technological projects will take place in the near future.


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Science, Environment, and Health


Analyze the impact of this topic on Science and the Environment and Impact on Health. Include a brief summary on this main page of up to 200 words. Include one or more relevant images.

Due to mobile and ubiquitous technology, our living environment has changed significantly, and it is still changing. One of the big changes is that people are no longer bind to places. For example, when there was no mobile computing system, people had to sit in front of the computer, which is located in a room or computer lab. However, these days, people can take their laptops to lunchroom, garden, park, or in the middle of the ocean, connected to wireless internet. In this view, people got more freedom. In a more specific way, shopping will be much easier. Like a scene from Minority Report, when people walk into a store, by identifying individuals, stores can give recommendations of any goods. People’s previous purchases will be recorded to determine their preference and taste, so these recommendations can be very helpful.
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Mobile Medical Technology



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Medicine going mobile

Source
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Tele-Medicine, Telephone Triage Nursing by cell phones, long distance medical operations done by robotics and the physician is many miles away. Seeing a Nurse or a Doctor though via video conference capabilities on a computer are just a few of the many innovations and capabilities that Web 2.0 has affected how medicine is delivered to patients.

Doctors, medical students can download programs, medical dictionaries, and medical protocols on to their iPhones or PDA's.






Team Members


List all student names here in this format: Name, Last name initial, School Initials
Student names should be hyperlinked to their Ning profile
. Each student must select a primary focus, but all must edit the main page and all areas can be edited by all students. EVERY student should edit the background.

Education:
Micah H - LACHSA
Government Politics and Employment:
Steve R - SHS
Arts, Entertainment and Leisure:
Bryan G - GHS
Science, Environment and Health:
Veronica C.
Editor:
Brittany S - PLC
Primary Language:
American English

Team 9A - Story

Ceci V
- CHS
Veronica C
- HH
Micah H
- LACHSA
Annabelle L
- WHS
Richard S-MICDS

Team 9B - Innovation, Invention and Prediction

Bryan G
- GHS
Sophie C
- CHS
Steve R
- SHS
Shaharyar K
- AIS-R
Amy D- PLC

Team 9C - Social Entrepreneurship

Jay P
- WHS
Talal K
- QA
Brittany S - PLC
Jose A.Marín-SIS



Related Information



Ubiquitous Computing
Mobility

Second International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies






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10 Years Later..

Citations


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  1. ^ Byron York "Dean loses it" http://www.nationalreview.com/york/york200401200904.asp.